

“Bentley’s ContextCapture enabled multi-engine processing using not just images but point clouds, something that no other software provided. It proved to be consequential in completing the project with quality and client satisfaction.”
Technical Capabilities
Reality Modeling WorkSuite
Reality Modeling WorkSuite | Reality Modeling WorkSuite Advanced | |
ContextCapture | Included | Included |
ContextCapture Editor | Included | Included |
ProjectWise ContextShare | Included | Included |
Orbit 3DM Feature Extraction Standard | Included | |
Bentley Pointools |
Included |
ContextCapture and ContextCapture Editor
Produce 3D models of existing conditions for infrastructure projects, derived from photographs and/or point clouds. These highly detailed, 3D reality meshes provide precise real-world context for design, construction, and operations decisions throughout the lifecycle of a project. Develop precise reality meshes affordably with less investment of time and resources in specialized acquisition devices and associated training. You can easily produce 3D models using up to 300 gigapixels of photos taken with an ordinary camera and/or 3 billion points from a laser scanner, resulting in fine details, sharp edges, and geometric accuracy. Dramatically reduce processing time with the ability to run two ContextCapture instances in parallel on a single project.
Extend your capabilities to extract value from reality modeling data with ContextCapture Editor, a 3D CAD module for editing and analyzing reality data, included with ContextCapture. ContextCapture Editor enables fast and easy manipulation of meshes of any scale as well as the generation of cross sections, extraction of ground and breaklines, and production of orthophotos, 3D PDFs, and iModels. You can integrate your meshes with GIS and engineering data to enable the intuitive search, navigation, visualization, and animation of that information within the visual context of the mesh to quickly and efficiently support the design process.
ContextCapture Technical Capabilities
Input
- Multiple camera project management
- Multi-camera rig
- Visible field
- Infrared/thermal imagery
- Videos
- Laser point cloud (3 billion points for ContextCapture, unlimited for ContextCapture Center)
- Surface constraints: imported from 3rd party or automatically detected using AI
- Metadata file import
- EXIF
Calibration / Aerotriangulation (AT)
- Automatic calibration / AT / bundle adjustment
- Parallelization ability on ContextCapture, ContextCapture Center and ContextCapture Cloud Processing Service
- Project size limitation (300GPIX for ContextCapture, unlimited for ContextCapture Center)
- Control points management
- Block management for large AT (only available on ContextCapture Center)
- Quality report
- Laserscan/photo automatic registration
- Splats display mode
Georeferencing
- GEOCS management
- Georeferencing of generated results
- QR-Codes, April tags, and Chili tags: Ground control points automation
Scalability
- Tiling
Computation
- GPU based
- Multi-GPU processing based on Vulkan (optional)
- Background processing
- Scripting language support / SDK
Editing
- Touch-up capabilities (export/reimport of OBJ/DGN)
- Orthophoto visualization
- DEM / DSM visualization
- DTM extraction
- Cross-sections
- Contour lines (with Scalable Terrain Model)
- Point cloud filtering and classification
- Breaklines extraction
- Modeling feature
- Support of streamed reality meshes
- Create scalable mesh from terrain data
- Volume calculation
Output and Interoperability
- Multiresolution mesh (3MX, 3SM and Cesium 3D Tiles)
- Bentley DGN (mesh element)
- 3D CAD Neutral formats (OBJ, FBX)
- KML export (mesh)
- Esri I3S / I3P
- Other 3D GIS formats (SpacEyes, LOD Tree, OSGB)
- 3D PDF
- AT result export (camera calibration and photo poses)
- DEM / DSM generation
- True orthophoto generation
- Blockwise color equalization
- Point cloud (LAS, LAZ, and POD)
- Input data resolution texture mode
- AT quality report
- Animations (fly-through video generation)
- QR code: 3D spatial registration of assets
Viewing
- Free ContextCapture Viewer
- Web viewing
Measurement and Analysis
- Distances and positions
- Volumes and surfaces
- Input data resolution
- Photo-navigation tool
Bentley CONNECT
- Upload to ProjectWise ContextShare
- Reality mesh streaming from ProjectWise ContextShare
- Associate to CONNECT project
- CONNECT Advisor
Orbit 3DM Feature Extraction Standard
Navigate through all types and sizes of mapping data in a full 3D view quickly with support for mobile, UAS, aerial oblique, indoor, and terrestrial mapping hardware systems and translate different device setups and specifications into a single user-friendly environment. Orbit 3DM Feature Extraction includes templates for each vehicle setup to save time when importing your mapping data, exporting views and features or creating accurate reports.
Learn more about Orbit 3DM Feature Extraction.
Orbit 3DM Feature Extraction Standard Technical Capabilities
- Support all hardware systems
- Import and optimize data
- Full 3d viewing
- Use and overlay vector data
- Use raster data
- Measure points, lines, areas
- Copy to feature
- Volumetric analysis
- Contour lines
- Profiles and cross sections
- Client/server workforce enabled
- Manage vector-data themes
- Semi-automated point cloud measurement tools
- Workflow and speed procedures
Bentley Pointools
Visualize, manipulate, animate, and edit point clouds in a single workflow to decrease production time and increase accuracy. Pointools leverages a high-performance point-cloud engine, providing fast access to a high level of detail, layer-based editing and segmentation of data as well as professional images, animations, and clash detection features. Pointools allows you to view, animate, and edit point clouds in stand-alone workflows. It enables you to intuitively cleanup and prepare point clouds to make them easier to reuse in downstream applications. You can streamline scan-to-model workflows by importing point clouds from all major scanner manufacturers.
Learn more about Bentley Pointools.
Bentley Pointools Capabilities
Object Import
- Point-cloud import from: ASCII, Pointools v1.0-1.1 POD, Terrascan BIN, LAS, LAZ, e57, Leica PTX and PTS, Faro FLS and FLW, Riegl 3DD, RPX, RDB and RSP, Optech IXF, Topcon CL3, and DeltaSphere 3000 RTPI
- 3D model import from: 3DStudio 3DS, Lightwave LWO, Wavefront OBJ
- Drawing import from: AutoCAD DXF and DWG, Esri shapefile
Project File Management
- Stores current project settings, layers, saved views, tool states,and animation setup
- Auto-save
Interface and Navigation
- Dockable menus
- Object Tree manager
- Navigation modes: zoom, pan, free, examine, explore, and light direction
- 3D Connexion mouse support
- Walk mode navigation using arrow keys
General Visualization
- Display settings: frame rate, overall and object bounding box, axis, grid, refresh methods, and camera transition
- Environment settings: backdrop types and lighting
- Stereo anaglyph, interlaced or generic quad-buffered display
- Saved Views manager
Point-cloud Visualization
- Cloud and layer shading
- RGB (color) and intensity shading: intensity contrast and brightness control, and point lighting with material quality control
- Plane shading: distance, offset, axis, fit to data, and edge
- Dynamic LOD control
- Clipbox (to isolate area of interest)
3D Model Visualization
- Shaders: cel-shaded, outline (pen-line like effect), and lighting
- 3D model display: render as points if needed, lighting, texturing, cel-shade, outline, double-sided, cull back face, and Z-order transparency
Drawing Visualization
- Anti-aliased display
- Per layer visibility control
Notes
- Attachment of documents, images, movies, and other multimedia content to geographic locations
- Notes management in folders
- Display styles: color, box style, font type, style, and size
- Display options: depth cue, show full note, show coordinates, collapse notes with distance, and position on viewport edge
- Hyperlink support: Internet URL, file, saved views, animation frame, play animation, and run script Point-cloud Differencing and Clash Detection
- Static and dynamic clash detection between objects
- Detailed in-viewport clash region display
- Point-cloud differencing
Point Editing
- 2D point selection: rectangle, polygon fence, and plane
- 3D point selection: cube brush, sphere brush, and point cloud from point
- Selection operations: select all, deselect all, and invert
- Selection constraints: by color, intensity, and grayscale
- Point visibility operations: hide selected, unhide all, and invert visibility
- Support for up to 128 point layers
- Layer operations: add, remove, hide, show, switch layer mode (single or multi-layer), apply random layer colors, reset, setup LAS layer, point cloud per layer, layers from classification, layers from selected classification, and move points to layer
- Layer manager
- RGB painting: direct application via brush tools and layer-wide operations via layer filter
- RGB color selector: current color, extract color from viewport, swatch (colors storing), color selector (based on hue, saturation, luminance), color channel slider, transparency, and nine blending modes
- Color application using sphere or cuboid brush
- Active layer filters: erase paint operations, fill points, reset RGB editing, brightness/contrast, hue/ saturation, and white balance
- Stack-based editing (stores point-related operations and previous editing operations can be applied to other data)
Object Manipulation
- Two in-viewport rotating and movement modes: Axis Arrow and Rotate rings
- Local or world transform mode (keep object’s own coordinate system or apply model coordinate system)
- Pick tool (click any object from viewport to select it)
- Large object reference
Measurement Tools
- Point measure (single point position)
- Distance measure (point-to-point distance)
- Measure log options: save to delimited ASCII file, clear, display settings (color, coordinate and distance units, and precision), and tag (code applied to next measurement)
Rendering Snapshots
- Size options: image dimension and scale, output file size, and calculate print size
- Selection of area of interest
- Info options (for orthographic projection): minor and major ruler markings, or as grid, scale text, datum line, title, camera position and direction, and add logo or image
- Output options: anti-aliasing level and file format (TIFF, JPG, EPIX)
Stereoscopic Viewing
- Viewing via anaglyph glasses, auto-stereoscopic screens, or any quad-buffer-based stereo device
- Display options: depth control and amount (of depth effect), and swap left/right cameras
Animations and Movies
- Animation wizard (fly-through, orbit)
- Timeline user interface, with animation controller/parameters and keying mode
- Panning and zooming of the timeline
- Undo/redo timeline operations
- Animation options: scale animation and camera path import/export
- Animation of 3D objects, camera, clip box, light, and settings
- Object and camera transformation parenting
- Object and camera motion scripting
- Graph editor: fine-tuning of keyframe position, key value editing, and interpolation methods (stepped, linear, Catmull-Rom spline, and TCB spline)
- Control of timeline settings
- Image sequence, AVI, or MOV movie output
- Stereo left and right output
- Tiled output


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